fringe: hamlet

adelaide fringe: hamlet
In much the same way that the original performances of Shakespeare's plays included young men in the women's roles, the Raw Shakespeare Project takes that idea and flips it on it's head somewhat, casting young women as both Hamlet (Leah Anderson) and Horatio (Jess Carroll).

And by leaving the rest of the cast in their traditional gender roles makes the whole play feel somehow more modern given Hamlet's relationships with her uncle-king (there's definitely a level of sleaze there on his part), her friend Guildenstern and the object of her affection, Ophelia.

The cast made great use of the layout of the location (Brick+Motar in Norwood), with the raised entrance as the stage, two sets of stairs and a ramp. Because the venue is a cafe in it's regular life the additional set dressing was minimal, just a painted sheet and a wooden box, both of which served as various items at different points.

On the whole the performances were excellent, but I have to give special mention to Aarod Vawser who plays Laertes, Guildenstern and the Player Villain in the play within the play. Of all the cast he seemed to be the most invested in his characters, and he wasn't just reciting the words, he was performing every phrase with a level of character and emotion that was just spot on. So much so that when he returned as Laertes and discovers the death of his sister I was genuinely moved by his grief. And he was just the right amount of crazy as Guildenstern. Keep an eye on his name, because I have no doubt he will go on to great things.

In the title role, Leah Anderson was definitely impressive, although because Hamlet spends much of the play in a state of melancholy and anger, I found that she did deliver a lot of her dialogue in the first half of the play through very closed teeth while speaking very fast. It was a stylistic choice, certainly, but it did occasionally render some of her words as a stream of sound rather than speech.

Ellie McPhee really shines once Ophelia goes mad (although really, is there all that much to Ophelia before that point, she's a little bland)... especially the choice to get her to sing parts of her madness, genuinely disturbed.

I wasn't completely convinced by Russell Slater's vocal choice for King Claudius... somewhere between Christopher Walken and an Eastern European Bond villain... but he is the director as well.

The costuming was interesting... especially Hamlet's black on black on black, complete with corset and an amazing long jacket. Vawser has the most changes of costume with his three very different characters (of which I think I liked the Player Villain one the most), but he does some good costume acting with his Guildenstern cloak.

As I mentioned before, the dynamic between McPhee and Anderson was interesting as beyond changing pronouns there were no other changes due to the casting of a woman in the title role. But to be honest it was more when other characters were talking about the two of them that I noticed it more (including the problem of changing references from he and her to her and her means it's occasionally harder to know which of the two characters they're talking about).

It was an interesting take on the Danish play though.

Current Mood:

photo saturday: street angst

blue street smokestreet h8r

street reachbackstreet thug
This week has been something of a clusterfuck...

Let's go through the general weirdness for this week in no particular order, shall we.

My glasses are kind of broken. There's a little silver plate at the glasses end of the arms that stops the arm extending too far out. It came loose the other week and I just shoved it back in place and didn't think about it. Some time after that, I lost it. Currently there's a piece of folded black electric tape doing much the same job. It seems that optometrists do not keep have spare parts for glasses. I either need to take them to a specialist repair place or get a whole new pair.

I have a rental inspection in early March. This is not overly bothersome in and of itself, but it's more of a camel and straw kind of deal.

Due to a series of Other People's Decisions, I have to find a new temp agency before the end of the month... the in's and out's are fairly dull, but its just another level of fuckery I didn't need to hear this week.

Sort of on the flip side, my job is being advertised this week. Which sounds bad, but what it actually means is that I can apply for the job I'm doing and potentially get it on a permanent basis. Which is good. It's just the fact that I have to do that right now while everything else is going on which is a bit crap.

Sadly the last two items don't cancel each other out, because by the time the second one actually comes into effect, the first one will need to be in place.

So now all I have to do is write both a job application and a number of Fringe reviews within the same time period.

I woke up on Friday to discover that my router/modem had passed away quietly in the night. I flicked it on as I usually do in the morning, only to discover that there were no lights, no nothing. Joy! So I went out after work on Friday to Hardly Normal and bought a new one. Then came home and installed it.

It was less dramatic and problematic than I feared, but now I'm not sure if any of the issues I'm having are caused by my new router or the websites themselves (like the fact that uploading images to the blog seems to be slightly broken, but I think that may be them not me).

And then, back in camel and straw territory, Fringe has started (which underlines pretty much all the other issues from this week) and Ma still isn't driving. So that makes my life just that wee little bit more complicated.

Thankfully work had calmed down a little this week, gave me some breathing room (although weirdly, having breathing room makes me want to do anything except stop and breathe, if we carry the analogy all the way to the end).

So, to sum up... generally there's one month-long period of time during the year when I'm insanely busy... and for the rest of the year, mostly nothing. So if anything that's not the busy thing I'm already doing could just fuck the fuck off until around April or May, that would be great.

Today was, at least in part, something of an antidote to all of that.

Because we had our first Fringe show today, and because, as previously mentioned, Ma still isn't driving, while I still had to do the shopping this morning, I didn't then have to race off down the road to Ma's place. Instead I could just relax for a while... which turned out to be both going shopping about an hour later than usual and then taking a side trip to a different shopping centre and taking a leisurely wander around Kmart. And then when I came back, sitting down and playing the latest couple of my 70+ hours in Lego Dimensions. I picked up a couple of cheap sets this week... so, yeah.

Did I for all intents and purposes waste those couple of hours when I could have been doing something either productive or else something that would have saved me time later? Yes. Do I care? No.

Eventually I got ready and went to pick Ma up. And it's not even like we did anything at her end, so it was literally just drive all the way there, turn around and come back again.

We had talked about doing something slightly more interesting either on the way back or when we got back here, but really, there wasn't anything we wanted or needed to do, so we just hung out here for a bit and then headed down to Norwood for dinner at Grill'd before the first Fringe show of the season (more on that later).

And then I drove Ma all the way home, turned around and came back again.

I will spare a quick blessing for the Acquisitions Incorporated podcasts which are currently what I'm mainlining and do a good job of keeping me entertained going up and down the road.

Current Mood:

movies: hidden figures

hidden figures: meet the women you don't know, behind the mission you do
Hidden Figures is the "based on a true story" story of three African American women who worked for NASA doing the calculations that got the first American into space.

And it's an amazing movie... it also had me from essentially the very first scene.

The three women, Katherine Gobel (played by Taraji Henson), Dorothy Vaughan (played by Octavia Spencer) and Mary Jackson (played by Janelle Monáe) take on various roles in NASA, but the majority of the focus is on Gobel, her work on the Mercury 7 project and her relationships with both her co-workers, the reality of the world in the USA in 1961 and with her family.

Henson is amazing in the role, and she makes Gobel a fully rounded character who is amazing at what she does. Spencer seemed to have been a little forgotten until the second half of the movie, but that's when she gets a chance to shine, and I was incredibly impressed with Monáe (to be honest, I didn't realise or remember that it was her until the end credits) who more than holds her own against the powerhouses of Henson and Spencer.

I'm not generally a Kevin Costner fan, but he definitely won me over in this role, being just the right combination of curmudgeon and hero that he needed to be. Again, he's a fully rounded character with some definite nuances even though we learn almost nothing about him beyond who he is in the office.

Kirsten Dunst and Jim Parsons act mostly as foils for Spencer and Henson respectively, with varying degrees of both casual and explicit racism and sexism. Both are allowed moments of redemption however, with Dunst's being somewhat more explicit than Parsons, however neither moment is underlined in a heavy handed, after-school special kind of way.

The other performance that really needs a shout-out is Glen Powell as the astronaut John Glenn. Partly because Powell just makes Glenn so charismatic, but he also relates to the three women, especially Henson, in a completely different way from all of the other people around them.

As with almost any "based on a true story" movie, this one has varying degrees of historical accuracy (the Wikipedia article does a nice job summarising some of them) although that does make me want to read the non-fiction book the movie is based on even more.

One of the things that the movie does do well is make you feel for these women, both when they succeed at something but also when they're knocked down by the time, place and culture they're living in. And one of the best examples of that happens right at the start of the movie when they encounter a policeman while broken down on the side of the road. I won't spoil it, but it encompasses both their high and low points and pretty much sets up exactly where the movie is going.

It was heartbreaking to watch the ridiculous racism (and sexism) of the times, from "coloured" bathrooms and offices, through to Parson's character being offended because either a woman or a black woman or both was going to be checking on his calculations (the movie never makes it clear if it was one or the other or both, so let's assume both). It made me both really, really angry and incredibly sad that those attitudes are still prevalent and have not been left in the past where they belong.

I'm also really not surprised that the entire cast won the "Outstanding Performance by a Cast in a Motion Picture" award at the 2017 SAG awards, everybody does a fantastic job and it really is an amazing movie.

yani's rating: 5 redstone rockets out of 5

photo saturday: signs

good luckthis art is fukt

danger strong currentno stopping
Let's see...

The New World Order at work started with more of a whimper than a bang, but I'm still incredibly uneasy about the whole thing...

I discovered on Sunday morning that my old apartment is on the rental market again... which is both weird and interesting because while I saw the ad for the sale of the apartment at the end of February last year, I don't think the last rental ad showed up for another couple of months, meaning that they (I'm guessing the new owners) either agreed to a 6 or 9 month lease or the people they got in ran out on the lease before it was up.

Don't get me wrong, as much as that was amazing, I don't think I want to go back to that apartment, North Adelaide or the city, yes... but maybe not there.

I actually had time to do some other things at work this week... including a handful of meetings, which is a rarity these days. I have a set of Lego gel pens that I'm using at present, they're square and they have Lego studs and connectors at the top, so naturally I keep the three pens attached to each other. And I took them to all of my meetings, as you do. And usually I will have a pen in my hand in meetings, either for emphasis, or to write something if needed. Only when I do it with the Lego pens, people do tend to get very excited.

Otherwise the week has been fairly uneventful and also went fairly quickly... although Friday definitely dragged more than it needed to.

Thursday was Haircut Night... and Tink gave me the present they'd bought me in Hong Kong Disneyland... a plush Stitch... he's so damn cute.

Haircut-wise, we did the same cut as last time, but went blonder... which in turn made a bunch of people at work notice when they don't usually. I may need to be more specific next time though... I really want to go more silvery than just blonde... we'll see.

Friday I had my chiro appointment, which meant I did the usual wander up and down the Mall afterwards, hitting all the usual stores. And because the weather has been total and complete filth since Wednesday, I caught the bus home, like I'd been doing for the last three days. Because I'm crazy, but I'm not crazy enough to walk home in 40°C heat.

This morning I tied up the apartment, which I couldn't be bothered with for most of the rest of the week because of the heat. Then I headed off to the supermarket.

Cue montage of the usual thing... supermarket, unpacking, then driving down to Ma's place.

Given that the weather was not only hot but also humid, I suggested that instead of just going to the shopping centre and wandering around, we do that, followed by going to see a movie.

It was a good plan.

Well, there wasn't much actual shopping, mostly just wandering and looking at things.

And that was about it really... once the movie was done, we came back to Ma's place and then I packed up and headed home.

Next weekend is definitely going to be something different though, since we have our first Fringe show.

Current Mood:

firewatch and abzu

Let me tell you a little story about two video games... one based in fire and words... the other in water and silence...

There may be a few mild spoilers, but I'll try and avoid anything major.

Firewatch, from Camp Santo, is the story of Henry, who is spending the Summer of 1989 in the hills of Wyoming working as a fire lookout.

His only human connection is Delilah, his supervisor and fellow lookout who works in the next tower over. And he can only contact her over the radio.

On your first day he has to go and reprimand a couple of campers for letting off fireworks... and things just get stranger from then on.

As I said at the top of the post, this is a game that's very much about words. Speaking with Delilah involves a dialogue tree, so you can choose one of a set of Henry's responses depending on the situation (and interestingly, choosing no response is also a valid one, but sometimes that will just play a response anyway).

I've played through the game three times (well, all of it twice, I had a problem with a save file at one point, so I couldn't finish the second playthrough) and each time I've made different choices in the conversations... it doesn't make massive changes to the game itself but it does modify a number of Delilah's responses (and where and when she tells you things) later in the game.

The first time I played it I didn't go exploring, I went where the game was sending me, checking the map as I went. After I'd finished I discovered a list of events from the game that never happened in my playthrough. Which is a pretty strong incentive for starting again.

It's also got something I haven't come across in a game before, an audio commentary. There are trigger points all across the map that will play a couple of minutes of audio from the developers and cast about the back story to what's going on or some part of the development.

Likewise, a strong incentive for playing through the game for a second time.

And even knowing what's going on didn't hamper my enjoyment. Yes, it did remove some of the suspense I felt during the first playthrough, but it also meant that I could ignore that and just lose myself in the relationship and the visuals.

This is an incredibly beautiful game... it's not trying for hyper-realism, but it's real enough to feel like you're there. And the first person perspective definitely helps with that. One of the things that it does incredibly beautifully is lighting effects... from dawn to dusk and back again, the light and the colours of the sky are, on occasion, breathtaking.

It also has one of the most interesting opening mechanics in any game I've played. It makes complete sense to get you in the world and into Henry's head, but it's also incredibly simple and while I don't think it should be in every game, I can see it being used effectively in a variety of games.

I would recommend playing with headphones... not so much because of the dialogue or sound effects (although that does help), but for the music, which is haunting and beautiful and so very fitting for the tone of this game. And, full disclosure, I've been listening to the music while I finish up this post.

The movement is fairly simple, and since Henry is a middle aged guy, he's not jumping up walls like a superhero. He has a walk, a jog (thankfully), he can climb onto ledges as well as certain walls, and he can get up and down certain slopes with the help of rope. But there was often points where I would bump up against a spot with an invisible wall and think "he could bloody well get up that" (or over that, as the case may be).

The game is much more of a "walking and looking at things and talking" game than it is an action game... I wouldn't even really say that there are puzzles to solve... but there is a mystery to unravel. There is also a fair amount of backtracking, going over the same sections over and over. Not so much that it gets monotonous (but when I was doing the commentary there seemed to be a lot more of that going on).

It's not a happy game, but it is a beautiful one, and one that is well worth your time.

ABZÛ is as different as it's possible to be from Firewatch.

It's also the spiritual and literal successor to Journey... Matt Nava was the art director for Journey and is the creative director for Giant Squid Studios, who created this game.

There is a lot about this game that can be said to have been influenced by Journey... the silent, faceless protagonist, the linear style of the world, the backstory told through symbols and mosaics, the creatures that you can catch a ride on, the architecture of the buildings you discover, an innate sense of mysticism and spirituality... and last but by no means least, the beautiful score by Austin Wintory (who also did the score for Banner Saga and Assassin's Creed Syndicate, both of which I've played). Again, this is a game I would recommend headphones for.

The game also makes each area feel unique, similar to the way Journey did, but much more so. Between colour, light and creatures, each of the zones your wetsuit clad avatar moves through are distinct. And they're also incredibly beautiful... like Firewatch the use of light and colour in this game is sensational. There were more than a few moments that made me stop and took my breath away.

And like Journey, it gets quite dark before it returns to full on joy and light at the end.

Unlike Journey, where you're essentially alone except for occasionally running into one other character and the odd cloth beast every now and again, Abzu is essentially teeming with (sea) life. One of the most interesting things about that is the moments of meditation (no, literally, there are moments where you can chose to sit on top of a statue and meditate), which takes the camera away from you and picks a fish to focus on and you can either let it follow that or flick on to the next one. It's something I could see myself putting on if I just wanted some colour and movement on the TV.

The thing that I don't think they really nailed was the movement. Yes, when everything came together and I hit the button in the right sequence, she would pick up speed and really swim along with style and grace, but it was very easy to either be going the wrong direction or slowing to a slow swim for no apparent reason, or turning a complete loop instead of heading either up or down. I also lost count of the number of times I essentially faceplanted into the sand.

And I only discovered in the last section of the game that one of the buttons made her do a somersault in place. I don't remember there being an on screen instruction telling you about that.

The controls aren't hard... one trigger to "dive" (which actually means to swim forward, and it took me a little while before I understood that one), the opposite trigger to hitch a ride on one of the sea creatures, a button to give you a speed boost, one to interact and the final one to do the aforementioned flip.

I'm going to guess it was partly me not quite getting the controls... or maybe I needed to flip the controls (but I tried that and that felt worse), but I often sent her off on a tangent, or couldn't get her to go exactly where I needed her to go.

Comparing it to something like Lego Dimensions (unfair I know, but I've been playing a lot of that), which has both swimming and flying controls that are not that dissimilar, that is pretty damn simple by comparison. This just felt a little too sensitive or inclined to go out of control.

And I full acknowledge that that could just be me being a spaz.

A little like Journey, this is a game mostly of simple puzzles and exploration... and just taking a little extra time to absorb the creatures around you. I don't think I've come across a game like this which actively encourages you to sit and take a moment (or two or three or five) to just exist in that place with those other living creatures.

Like Journey before it, this game definitely knows how to send you away on a high and feeling good. It didn't have the emotional impact of it's predecessor though... but that's okay too.

Current Mood:

photo saturday: leafy

grey cloud, bright treefluffy sky candy

sunlit gum leavesblue sky, gold leaves
It's been a while... but let's revisit "things I know to be true right now"...
  • The idiots in ABC management have cancelled Good Game... I'm still, as they say, salty over that one... 
  • Peter Capaldi is leaving Doctor Who at the end of the year... this isn't great news, but at least Steven Moffatt is leaving at the same time, because the show hasn't been as good since he took over the reins... and of the names I've seen bandied about, I like the idea (in no particular order) of Ben Whishaw, Adrian Lester, Sacha Dhawan... and I wouldn't object to anyone from the Alternative History of female Doctors who's still working and because I'm loving Vera right now, throw in Brenda Blethyn...
  • Work has been all kinds of nuts this week... not helped by the fact that my offsider has been much more off than side this week... on the down side it's meant that I haven't had a moment to scratch my nose all week... on the up side it meant that the week went remarkably quickly...
  • The "New World Order" starts on Monday at work... while it's perhaps not the worst idea ever, it's filled none of us with confidence...
  • The Garden of Unearthly Delights and Gluttony are both currently under construction in the parklands... I see them as I go past on the bus in the mornings... you know what that means...
That pretty much sums up my week... it went very quickly, I was very busy and there were roadbumps.

Today was quite literally a rinse and repeat of last Saturday and the Saturday before that and the Saturday before that...

I couldn't be bothered doing the dishes on Friday night so when I got up this morning I washed all the dishes... so I ended up getting to the supermarket around the time we used to arrive.

I'll be honest, I don't think I actually got all the stuff I should have gotten to make lunch for next week... in fact, beyond the fact that I got lettuce, I really have no actual plan. Always fun.

Then I went down to Ma's... we wandered around her shops, bought some stuff and went back to her place... so same old same old.

She's finally out of the sling after the doctor gave her the okay... it'll be another couple of weeks before she can start driving again.

As has been our habit of late, I hung around long enough to watch the aforementioned Vera, then called it quits and came home.

Current Mood:

the end of good game

rip good game
Unless you've been living under a rock for the last couple of days, you may have already heard the news that ABC has cancelled their video game review show, Good Game, along with it's daily YouTube show, Good Game Pocket and the online e-sports show, Good Game Well Played. The only GG show to escape the axe was Good Game Spawn Point, which is aimed at younger gamers.

To say that I was blindsided by this news when I heard it yesterday was an understatement, and I've had some words banging around in my head ever since. I'm sure there will be any number of people who will say similar things to me much more eloquently, but I'm going to lay out some of my thoughts, firstly about the show itself and my relationship with it, then with how the news was broken and why cancelling the shows was the wrong thing to do.

The first time I remember seeing Good Game was the 2007 Christmas/Game of the Year episode late one night... I remember it mostly because they were talking about a very weird sounding game, Portal.

And I don't think I saw it again until the following Christmas... I think it used to be on quite late at night, and so I never stayed up to watch it, or by the time it rolled around again the following February after the Christmas show I'd already forgotten that it was even a thing. I may have caught an episode here or there, but I wasn't anything like a regular watcher.

When I did start to pay attention was when all the brouhaha started about Hex joining the show... which, I'm just going to say now, was all incredibly stupid and juvenile ranting. I remember reading the introductory bio that Hex put on the Good Game website and thinking that she sounded awesome, and I think all the whining about her was a major influence about why I started watching the show on a regular basis (as a counterbalance to all those "I'm not watching the show anymore" idiot people). At least that's why I watched the first episode with Hex in it... and then I realised she was awesome, and the show was awesome, and I started watching it every week (or at least every other week after it moved to Tuesday nights and I was doing the fortnightly movie thing... but I did try and catch up on iView).

And I wasn't even a regular gamer at that point. As I've mentioned before, I was a gamer in my teens with the SNES, then again in my mid 20's with the original Playstation, but then nothing.

I just enjoyed the show, enjoyed seeing the games and hearing Bajo and Hex's thoughts on them. I dipped in and out of Spawn Point (although I'd occasionally binge watch a month's worth of episodes on iView over a Sunday afternoon), but I never missed an episode of the main show.

It's also the only show I've specifically turned my TV on for in about two years. Yes, sometimes I'll switch it on and just flick around or I know something is on, so I just have it on, but Good Game is the only show that I made sure that I watched when it aired. 

Good Game is also directly responsible for me buying a PS3 and getting back into gaming when they reviewed Journey and I knew I had to play it. Buying the PS3 also gave me Assassin's Creed Brotherhood, and I played that game until I'd wrung all the possible game that I could out of it.

But it was a combination of that game, and the Good Game Best 100 Games show and a workmate who got me into hardcore Assassin's Creed fanboy territory. They tell me that AC2 is the bes AC game... workmate says she went out and bought it... I remember how much fun ACB is and go out and buy AC1 and AC2... the rest is history (even if I still haven't finished AC1 and probably never will).

When they created Good Game Pocket I dipped in and out of a few of the first episodes and it was okay... but eventually I fell more than a little under NichBoy's spell and while I was never a hardcore Pocketeer (I'm perfectly okay with absorbing my media passively, I don't need to get all up in there and interact), I did end up watching a lot of the show and enjoyed it.

I will admit I'm not the least bit interested in e-sport, so while I'm sure that Well Played had the same level of quality as everything else the Good Game team did, it wasn't my "jams" as the cool kids say.

I follow Hex and Bajo and Goose and Nichboy and Pierreth on Twitter and Instagram, so I've also had a view behind the "TV presenters" to as much of the real people that they display on those platforms... and the few times I got tweets back from any of them (or favourites or whatever), I did a little fanboy dance of joy.

Then at a certain point last year when I was looking for new podcasts to keep my occupied on my way too and from work I discovered the Good Game Roundtable podcast hosted by producer and director Lin Jie Kong. For anybody currently experiencing Good Game post-cancellation blues, I highly recommend it, especially the "People of Good Game" episodes where she goes through the cast and crew and their backstories. Highlights include the shirt that got NichBoy his first job and hearing the real guy behind the voice of DARREN on Spawn Point (spoiler, he sounds like that all the time).

So at this point, I feel like I know a lot about these people, which made the news that two presenters were leaving (more on that in a second) and that all the shows except for Spawn Point were being cancelled even more strange and heartbreaking.

And before we delve into the flip side of this situation... take some time to go check out the #putoutyourcontrollers hashtag on both Twitter and Instagram.

Now on to the crazy, ranty side of my brain...

One of the things that annoyed me about the cancellation statement to be honest... there are two main presenters on the two broadcast shows, Bajo and Hex and there's Goose who appears on both of the shows, NichBoy on Pocket and Rad on Well Played. The ABC's statement said "two of the key presenters of Good Game announced they were leaving to pursue other opportunities" reading that, you would think, oh, that's clearly Bajo and Hex. But no, turns out it was Hex and NichBoy. Surely if that's the case you specify which two presenters are actually leaving.

It's one of the things that massively annoys me about both major companies and government departments, and the ABC is both, they don't just tell the truth. The statement is full of corporate doublespeak at worst and pandering PR fluff at best... and I never actually believe the "leaving to pursue other opportunities" line, especially when it happens two weeks before the show is usually due to return. If it's budget cuts, say that it's budget cuts... just don't say "the ABC has decided to end the long and successful run of the show" because clearly makes no sense.

And there were enough people on the team that losing two on camera presenters shouldn't have mattered. They juggled things around more than enough earlier in the year, with at one point both NichBoy and Rad filling in for an overseas Bajo and an ill Hex respectively.

I'm also unsure how to feel about the news that NichBoy and Hex have been "poached" by 7Mate to do a show there. That was one of the most positive elements of the show being on the ABC, they aren't allowed to advertise, so the show was about reviewing the content of the game and not trying to push whatever agenda the company that was giving the most money to the marketing department that week wanted to push. I hope for both of their sakes that that isn't going to be the case, and I will most likely tune in to whatever this new show is at least once. But it's not going to be the same.

Just to don my tinfoil hat for a moment... it feels almost like Good Game was "protected" while Janet Carr was still the executive producer, but as soon as she left then Management axed the show.

It also shows that whoever was in charge of this decision (according to the previously mentioned article, that would be Director of Television, Richard Finlayson... who is leaving himself at the end of March... way to leave a fucking legacy dude) was unable to see how unique the show was, both in terms of it's position as one of the few video game review shows on television anywhere in the world, the fact that it was Australian content with a uniquely Australian voice that covered the Australian gaming industry in a way that no other part of media is doing, it was appealing to an audience who usually don’t watch the ABC, and as I'm sure they're finding out right about now, has a very loyal, very loud and I would also hope a very articulate audience. On top of that the decision shows they don't understand that gaming is not just a niche activity and it's not just for children (which, let's be honest, is exactly that they're saying by axing everything except for Spawn Point).

It was also fairly unique in that not only did it have a female host (well, two, if you count Rad hosting Well Played), but the topics the shows covered got into some subjects that you don't usually see.

And most importantly it's very clear that they don't understand how people consume content now. Once Spawn Point started appearing on YouTube, I started watching it again, because it was easy and I was already there. The same goes for Pocket... why would I leave an environment that I was already interacting with (YouTube) and go to another location (iView) where I would actually be seeing a lower quality version of the content (which may be partly because my ISP doesn't count iView against my downloads, but still). From what I understand, they also don't count the YouTube views when looking at ratings, which is kind of nuts.

But again, if they weren't happy with the views or the ratings or whathaveyou then be honest about it. Or change the way you calculate "popularity" or "engagement".

The other part of the statement which doesn't make any sense is "changes in the way audiences are choosing to get their information about gaming"... which I completely understand in relation to the main show... they're up against people who are just livestreaming the game as soon as they get it, but to be honest I'd rather wait for the full Good Game review in a lot of cases, they have time to play a good chunk of the game and then actually critique it instead of just showing game footage.

Where that argument completely falls on it's face in the mud is the fact that they also canned Pocket... which is exactly the kind of thing they're taking about when they say "the way audiences are choosing to get their information about gaming". It was a daily show, with daily news, play sessions of new games and the livestreams. All the things that that sentence is talking about.

It makes no sense.

If you feel strongly about this as well, here's what you can do...
And I'm going to leave you with something happier... a photo of the cast and crew of Good Game at the end of the final show for 2016...

the cast and crew of good game

Thank you for everything Good Game team... for all the reviews, the laughs, the insanity, the moments that I fell in love with you all, for being your wonderfully nerdy selves... and I hope for all of you the same thing that Bajo and Hex wished us at the end of every episode... may all your games be good ones.

Current Mood:

3 Feb 2017 - Edited to add some new information, remove incorrect information and add some additional thoughts.


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